And I certainly never felt that way anywhere else, either. I never felt safe or that I belonged there. But even then, it was never my own space. In fact, I wouldn't even have my own real bedroom until a few years later when a sudden flood caused by a burst pipe under our kitchen sink ruined a good portion of the house while were on vacation, and thusly I finally got a chance to redesign that room entirely and make it my own space. It was simply what had once been my stepfathers home office. When my mother first remarried, my bedroom wasn't even a bedroom. I talked about this somewhat in my Space Invaders review, but I'll elaborate a bit more on it now. Growing up, I had virtually no sense of space. You want to screw with my home, you wanna mess with me? I'll do it right back at you." Really, you're just doing is necessary to make the statement of, "Hey, I live here too. At the end, you drop it into a hole back in your living space filled with a dozen other bells. Untitled Goose Game wraps up with you sneaking into a miniature town and stealing a beautiful bell from their tower, then having to traverse your way back home through every place you just annoyed, all while your former victims of your seemingly insufferable behavior chase you down to take it back. But it isn't the end of the game that it all really kind of makes sense. So you honk and steal things and wreck their living spaces - an eye for an eye, a beak for a beak - and eventually you're shooed unto your next poor unsuspecting targets. Throughout the game, you solve little puzzles all centering around how to irritate the people you come into contact with, presumably because they've dumped waste into your life without any consideration towards how it affects you. Their territory is being encroached on, and they - rightfully so - have every reason to be pissed the hell about it. At the start of the game, in the gooses habitat, you can see trash and litter and debris having been dumped in their home. But why? Sure, this isn't the kind of game that requires any kind of ridiculous lore or backstory or reasoning of any kind, but a reason does exist, actually, if only visually. You're a simple little goose who wants to go into town and wreak havoc. Untitled Goose Game starts off well enough. Just so we're clear, for those who somehow haven't played it yet, I'm going to dive into the ending of the game right now, because my review wouldn't exist without it. From a fairly pleasant visual aesthetic to its cute little jaunty piano numbers to its overall concept, I knew long before it came out that I was going to enjoy it.īut there's something about Untitled Goose Game that surprised me in ways I didn't expect, and that's the overall point of the game itself, wherein you demand the right to exist and will force your irritant self on others until you're given that inalienable right. Thankfully, Untitled Goose Game is one of the easiest puzzle games I've ever played, which only made it all the more enjoyable. Games that I truly appreciate and want to play like the Professor Layton series is unplayable to me because I suffer from severe dyscalculia, to the point of barely being able to do basic multiplication and division (and boy do I mean BARELY), while others just.are kind of.too hard for my big dumb damaged brain. Unfortunately, I'm also mentally handicapped which makes playing such a thing rather frustrating at times. 0Įver since I was a child I've enjoyed them. I will say, I freaking loved the ending, and I'm glad the game was accessible enough for my wife (a non-gamer) to enjoy playing too. While I'm sure there is a lot of pleasure in the experimentation of the game, or trying to conduct the perfect run where no one interferes or stops you, I'm just not interested enough to play through again. Get caught after a terrifying chase? They'll just scare you out of the vacinity and you can walk back up a few seconds later. The humans noticed you've moved something? They'll just take it back and reset the environment. It can still be a pretty unpredictable experience grabbing something and making a break for it, but as I discovered after a few minutes there aren't any consequences for failing. The premise of being an uncontrollable nuisance is certainly very satisfying, but within a few minutes I came to realise that the gameplay is very simplistic: move objects around to move people around to move objects around. The hype around this game has been absolutely delightful, but I'm not sure it's 100% deserved.
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